![]() ![]() Starting with v1.0.22.0 adds support for fixing broken magnetic detonator and sub hull not taking damage. The Enabled will either apply/remove the current Change x patch to the sh5.exe file. For the IsColor it will open a color dialog box allowing you to select the new color (and view the current color). Generic patcher application written by moi: ![]() There are still some colors I'm trying to track down. Notice that you can read the tools, the lattitude and longitude degrees, and the map scale much more easily now that you can set their colors! This represents the range that the hydrophone box in the top left will show something for the ship class (the yellow circled). Notice the yellow arrows I drew on the hydrophone needle. The below screenshot will show you what some of the patches can do. This is one reason why I never buy Steam based games unless I have to. exe since I don't own the steam version of the game - I own the boxed version of the game). This form isn't impossible to read and decipher it just takes longer and quite frankly the reward to time relationship isn't worth it for me (not to mention that I can't run the. The steam sh5.exe uses a form of self-modifying code copy protection that 'unpacks' the code when the executable is run. Unable to provide solution to Steam users. i.e.: if you want patch 1 and patch 2 then you need to apply both patches PATCHES ARE NOT CUMULATIVE! YOU APPLY THE PATCHES YOU WANT ENABLED. Link for app can be found at bottom of this post This works only on unmodified, stock SH5.exe files!! These patches achieves all my goals mentioned above.Īs I cannot release a modified SH5.exe file you have to patch your SH5.exe file yourself. easy enough to do so that anyone can do it be easy to implement (few byte changes) Without this change you see nothing with real navigation!) reference new entries in menu.txt for warship, merchant, unknown, and submarine texts for the hydrophone box (this will allow users of real navigation to see what the contact is in the hydrophone box. a quick and dirty way to get the hydrophone station working semi-correctly if not correctly As I continue to decipher the assembly and learn what it's exactly doing (this is very complicated and hard to do) I will update the patch accordingly. I will continue looking into this but for now I'm happy to see SOMETHING pop up from the hydrophone even if it's incorrect than the fast blip of something you got with stock). Now the hydrophone station is a useful tool againĪt the faintest sound of the contact the box above the hydrophone will now start displaying Merchant, Warship, or Unknown (It appears that sometimes the class of ship shown isn't correct - possibly due to this patch. What I've done is enabled the window to go from 0.01 degrees for the contact to about 20 degrees of bearing (as indicated on the dial). After some more time to partially figure out what the routine was doing (from viewing the assembly language via OllyDebug) I now have an alpha fix for the broken hydrophone station.Īs you know the hydrophone station is basically useless in stock form because you get like 0.01 degrees of indicated range to 'find' your contact And when you do 'find' your contact you get maybe 1-3 seconds before it has changed in bearing and you lose it (no more indicated Unknown, Merchant, or Warship - just the -). I'm a little excited right now, no, I'm really excited! After months of searching and digging through the sh5.exe file I finally found the routine that controls the hydrophone's displaying of the contact. ![]()
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